![]() ![]() Beware, all the objects contained in the layer are destroyed at the same time. This miniature shows the content of the layer.ĭeletes the selected layer from the list. First subscribe, and when you open Fusion, go under Tools -> Steam Workshop Tool, and double click the extension, it should open automatically in Fusion. If you found this example/Tutorial useful, a rating would be appreciated. Very handy when you have a complex frame with loads of objects. This will show you how to use the most basic things the ini object can do. ![]() This button locks all the objects of the layer: they become non selectable. You can only hide the objects of the non-selected layers. This button enables or disables the display of all the objects contained in the layer. Lets see in detail the buttons contained in the layer toolbar: ![]() If you load an application made with a previous version of Clickteam Fusion 2.5 or with The Games Factory, you will find all your objects in the first layer. 60 Share 4.4K views 7 years ago Clickteam Fusion 2.5 tutorials - Game development for beginners We learn to use Clickteam Fusion 2.5's Sprite editor which is a very good pixel art. I simply explain how to get them working properly in-game with proper positioning, and then go on to explain how to animate objects. Plays video or sound files (MP3, MPEG, AVI, etc.) in windowless mode. Retrieve data from the accelerometer on devices that support it (such as the iPhone or some Android phones). Allows you to use 3D meshes in your application. I don't go into HOW to draw sprites, since that's your job. Lets you easily create flexible custom 360 movement. The sub-application object is a very powerful object that allows you to play a Clickteam Fusion 2.5 application within the frame of another application, or in its own window. To create a layer, you first have to open the layer toolbar : choose the "View / Toolbars / Layers toolbar" in the main menu and the layers toolbar should appear on the right of your window.Īs a default, Clickteam Fusion 2.5 creates one layer in which all the objects go. How to starting using the built animation editor. ![]()
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